During the first 30 seconds of scene 3, shots 1 through 3 will feature the animation room, dark and very dusty. Something I have never tried to animate are VFX, particle effects especially. I have experimented with fire and water in the past, but never dust. I attempted to recreate dust using visual references, below are a few examples of the references I used:
As you can see, there are many blurry balls of different shapes and sizes, animated versions of these images show them moving at varying speeds and shrinking and expanding in sizes. Now for me to animate this, I'd need to create many different tweens in it's own tween, however, it would have to be a motion tween rather than a classic tween. The reason why this is important, is because I have only ever used motion tweens once during my animation career.
"Motion tween is a type of animation that uses symbols to create movement, size and rotation changes, fades, and color effects. Classic tween refers to tweening in Flash CS3 and earlier, and is maintained in Animate primarily for transition purposes." - Copyright © 2017 Adobe Systems Incorporated.
Motion tweens allow me to tween the mage around, changing the sizes and how they flow, rather than just a straight "A to B" movement. Through this method, I created a test which features many different dust particles floating around the screen. Below you can see the outcome:
Overall I am happy with the first attempt, however I will continue to test the dust particles VFX, I will get feedback from my tutor on the upcoming Friday and hopefully with some feedback I can try and improve on the dust particle effects.



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